How to Play:
What am I doing?
The main objective of the game is to build a team of Heroes and conquer the territory on the world map. In order to succeed, you’ll need to upgrade the levels and stats of your Heroes, create teams to tackle different challenges, and upgrade your Headquarters (and other buildings) to increase your power.
Explore - Reveal
Breaking a crystal is called a reveal because you reveal the gold (and whatever else) inside when you crack it open. The amount of gold you receive is based on how many times you’ve revealed in a row, up to the maximum of a 5x multiplier. Keep revealing tiles to earn more gold! You can reveal by selecting crystals, by setting off traps, or by certain Special Abilities.
Explore - Risk
Revealing tiles while enemies are on the board rewards you with extra mana. The more enemies, the greater the risk and more mana regained!
Combat - Elements
All characters have an elemental affinity - Dark, Fire, Light, Nature, or Water. Every elemental type is dominant against one element and susceptible to another. Attacking with the correct (dominant) element will deal 50% extra damage, and attacking with the wrong (susceptible) element will deal half damage.
Combat - Targeting
Pay attention to which enemy is targeted before you attack. You can always change your target by selecting a different enemy before attacking, and thus can prioritize targets or optimize your area of effect attacks.
Combat - Commander Skills
Many Characters have Commander Skills that enhance the entire team. These skills only activate when you have a Hero with a Commander Skill who is assigned to be the team commander or the guest commander. A guest Hero acts as a second commander, letting you use two simultaneous Commander Skills. Enemy bosses count as commanders for their teams, and thus have their own active Commander Skills, making them priority targets.
Combat - Pet
If you have a pet assigned to your team, you can summon it to fight at your side during missions. Every time your Heroes attack, they add Focus to the meter on the bottom right of the screen. When the meter is full, you can use it to summon your pet.
Combat - Team Position
The positioning of your Heroes is important! Heroes in the front row directly protect Heroes behind them. As long as the Hero in front is alive, the Hero behind them cannot be targeted by non-area of effect attacks.
How to Succeed - Hero Levels
Heroes level when you give them XP. Heroes can be leveled up with XP that matches their element, or with general XP. Collect books during gameplay to gain XP then go to the Heroes menu to upgrade their level. Hero level is crucial to success, and is the first thing you should try to improve.
How to Succeed - Headquarters
Your Headquarters is your base of operations and holds your treasure vault. The level of your Headquarters determines the max upgrade level for your Heroes and their gear, and as well as providing other stat bonuses. Upgrading your Headquarters raises the max level cap, unlocks access to other buildings, and allows you to generate labor that can be used in the Ancient Factory.
How to Succeed - UpgradesIn addition to level upgrades, Heroes can improve their stats in several ways. They can upgrade their gear by building a Crystal Forge and using ore from the Burny Mine. They can consume rare drop elixirs for stat upgrades, be promoted with elemental shards, and evolved to improve their skills.
Energy is accumulated over time and used to play levels. You begin with 100 energy max and regenerate 4 energy every 10 minutes. Both max energy and regenerated energy can be upgraded by purchasing collection packages in the store.
The world map lists the full energy cost required to complete a level, but you only actually pay the energy for each room you enter within the level. This means that if you fail a mission, you will only pay energy costs for the rooms you enter. Additionally, to enter a level, you only need enough energy to pay for the first room, and the remaining energy costs are paid when you finish the level, which can cause your energy to go negative.
You can instantly refill your energy for 100 Gems. Refilling always sets your energy to max, even if you’re in the negative.
Some levels require either Treasure Map Fragments or specific, named Treasure Maps to enter. Unlike other levels, it is not possible to receive a partial completion reward for exiting or failing Treasure Map levels. Treasure Maps are only spent if the level is completed successfully, meaning you can replay failled levels without penalty. Super boss levels with Treasure Maps are often very long, and thus are a good option when you’re out of normal energy.
Portal Energy is required to unlock special levels for a limited time. Portal Energy is an additional cost to unlock these levels.
Some attacks create elemental terrain, such as raging fires and floods. Characters standing on terrain are affected based on their elemental relationship with the terrain.
What Terrain Does
Elemental terrain has an effect when Heroes and Monsters take an action. If the character is the same element as the terrain, then the terrain heals the character with every action. If the terrain is a different element, it damages the character with each action. Terrain deals elemental damage, so it’s especially dangerous to be on terrain that has an elemental advantage against the character.
Many attacks and skills can create elemental terrain. Levels can also be filled with traps that create terrain. Traps follow the pattern of their element - rivers snakes through the level, fires erupt randomly and nature slowly creeps in all directions.
4 star and higher Heroes will automatically create terrain of their element with their basic attack once they reach level 50. As you progress into higher level teams, be careful to manage your attacks so that you aren’t creating unnecessary Growths on your enemies.
Some attacks can create spreading terrain. Like fire sweeping through a forest, spreading terrain will gradually move across the board. Different attacks cause different rates and types of spread.
Using a skill that creates elemental terrain on an existing terrain that *Does Not* have an elemental relationship will have a neutralizing effect. This leaves the location with no terrain.
Terrain follows the same elemental relationship pattern as normal attacks. If you create terrain with an elemental advantage on a existing elemental terrain, it will create a smash effect that deals extra damage to the target. This effect destroys the terrain at the location. Fire burns nature, water extinguishes fire, nature consumes water, light and dark oppose each other.
Growth AttacksGrowth Attacks are the opposite of Smash Attacks. Growth occurs when a skill creates disadvantageous terrain on an existing elemental terrain. Growth heals the character standing on the terrain.